Video games in Poland

Poland is a major video game market and home to one of the largest video game industries in the world. In 2022, Poland became the world’s fourth largest exporter of video games[1] and Polish publicly-traded gaming companies were worth over €12 billion.[2] The game studios in the country employ around 10,000 people and release almost 500 new games annually.[3]

CD Projekt, developer of The Witcher franchise, including The Witcher 3: Wild Hunt – one of the best-selling video games of all time, as well as Cyberpunk 2077, is based in Poland.[4] A significant portion of the Polish population plays video games,[5] and Poland is the home to a developing esports market. In 2019, owing to the industry's growing importance in the country, the Warsaw Stock Exchange (WSE) dedicated an index to it, the WIG Games Index, as part of the exchange’s strategy to attract technology companies. By the end of 2020, the number of gaming companies listed on the WSE had risen to 54, the most in the world, surpassing the previous leader, the Tokyo Stock Exchange.[6]

Market

2018 Intel Extreme Masters in Katowice

As of 2021, 97% of spending on video games in Poland is spent on foreign titles.[7] The Polish gaming market was valued about US$924.2 million in 2020, with an esports market valued at US$11.5 million.[8] Of game localizations on Steam, Polish typically ranks between the 9th or 10th most popular language of localization. There are 20 million video game players in Poland; of this group, over 80% are adults and about 49% are women.[9]

The Polish video game market has been described as emerging from the practice of trading pirated video games as a way of experiencing western culture under the Polish People's Republic.[10] Poland hosts the esports tournament Intel Extreme Masters, which draws hundreds of millions of viewers.[10] Among Polish citizens interested in esports, FIFA, League of Legends, and Counter-Strike were the most popular games as of 2020.[11] Notable esports players from Poland include Counter-Strike player NEO and Quake player Av3k.

Development

As of 2021, 96% of revenue in the Polish gaming industry comes from exporting video games to foreign countries, and the Polish gaming industry employed 12,110 people across 470 game companies.[12] The largest video game company in Poland is CD Projekt.[13] CD Projekt is most well known for developing action role-playing games, such as The Witcher video game series and Cyberpunk 2077. CD Projekt also operates the global video game distribution platform GOG.com.[14] In 2019, Poland was the largest video game exporter in Europe and the fourth largest in the world, largely due to the success of The Witcher.[15] The Polish government has invested into the country's video game industry and sees it as a vehicle for growth. Heavy emphasis on math in the Polish school curriculum has also been credited for the success of Poland's video game industry.[10][16]

Important early Polish video games developed in the 1990s include Tajemnica Statuetki (The Mystery of the Figurine), Teenagent, The Prince and the Coward and Gorky 17 by Metropolis Software as well as Mortyr by Mirage Media.

As the Polish gaming industry started to rapidly grow over the course of next decades, a number of Polish video game studios have developed video games to international acclaim. Flying Wild Hog is the developer of the Shadow Warrior series. Techland was the developer of Call of Juarez, Dead Island, Dead Island: Riptide, Dying Light and Dying Light 2. People Can Fly is the developer of Painkiller, Bulletstorm and Gears of War: Judgement. Bloober Team has developed several horror games, including Layers of Fear, Blair Witch and The Medium. Ten Square Games has developed several successful mobile games. CI Games is the developer of Sniper: Ghost Warrior franchise including such games as Sniper Ghost Warrior 3 and Sniper Ghost Warrior Contracts 2. Reality Pump developed Two Worlds II. The Farm 51 is the developer of science fiction survival video game Chernobylite. Destructive Creations developed an isometric shoot 'em up video game Hatred.

11 Bit Studios was the developer of This War of Mine and Frostpunk. The Polish government placed This War of Mine on the official school reading list in 2020, making it the first video game to be put on such a list by a national government.[16][17] The Polish game development industry has been praised for contributing to and spreading Poland's cultural heritage.[18][19]

Notable Polish video games

This is a list of notable video games that were primarily developed in Poland and sold at least one million units.

Title Release date Developer Ref
Cyberpunk 2077 December 10, 2020 CD Projekt Red [20]
Dead Island September 6, 2011 Techland [21]
Dying Light January 27, 2015 [22]
Dying Light 2 February 4, 2022 [22]
Frostpunk April 24, 2018 11 Bit Studios [23]
Gears of War: Judgment March 19, 2013 People Can Fly [24]
Green Hell September 5, 2019 Creepy Jar [25]
House Flipper May 17, 2018 Red Dot Games, Empyrean Games [26]
Outriders April 1, 2021 People Can Fly [27]
Sniper Ghost Warrior 3 April 25, 2017 CI Games [28]
Superhot February 25, 2016 SuperHot Team [29]
Superhot VR December 5, 2016 [30]
The Vanishing of Ethan Carter September 26, 2014 The Astronauts [31]
This War of Mine November 14, 2014 11 Bit Studios [19]
The Witcher October 26, 2007 CD Projekt Red [32]
The Witcher 2: Assassins of Kings May 17, 2011 [33]
The Witcher 3: Wild Hunt May 19, 2015 [20]

Video game companies of Poland

Developers

Co-development

  • Mataboo sp. z o.o (Dev, co-dev, porting)
  • Roboto Sound (Ex-Studio Sound Tropez Sp. z o.o. in 2008-2020)
  • VRAAR S.A. (Dev, co-dev (VR/AR))

Defunct developers

  • Alien Artefact Team (2002-2003. Worked with Mirage Interactive.)
  • Detalion (defunct 2005. Not same as 2018's Detalion Games S.A.)
  • Metropolis Software (Founded 1992. Defunct 2009.)
  • Mirage Media S. C. (Founded 1988. Defunct 2000. Not same as Swedish dev, "Mirage Game Studios".)
  • Shortbreak Studios s.c. (Founded 2013. Defunct 2016. Mostly mobile.)

Publishers

  • BoomHits (Mainly mobile & casual. Part of BoomBit Group.)

Publisher and development firms

Defunct Publishers

  • California Dreams (Founded 1987. Defunct 1991.)
  • PLAY Sp. z o.o. (Founded 1994. Ceased game publishing after 2017. Ex-"Play.pl" in 2001 to 2007; also "PLAY-publishing.com" in 2004-2017. Its CFO later founded PlayWay.)

High-Volume firms

Otherwise colloquially known as 'Assembly factories' of the industry. These firms have the record and reputation of making and/or releasing/publishing one to many game titles per year, which can lead to dilution of their quality or highly variable results. Some of them like PlayWay particularly like to make numerous life/job simulation games.[35][36] Some others like Forever Entertainment also make many console ports, including remakes, but not exclusively.[37][38] They are also renowned for revealing many planned title releases well in advance. Some firms like Drago Entertainment make better games on average than others.[39]

  • Gaming Factory S.A.

Publisher and development firms

  • Art Games Studio S.A.
  • Atomic Jelly
  • Drago Entertainment
  • Forestlight Games
  • Forever Entertainment (Publisher, dev & porting)
  • Live Motion Games SA
  • Movie Games S.A. (Publisher & former dev)
  • PlayWay S.A. (Founder previously was CFO at then-defunct PLAY Sp. z.o.o.)
    • Ultimate Games S.A.

See also

References

  1. ^ Léo Portal (25 May 2022). "Video games in Poland: a strong and evolving industry". blue-europe.eu. Retrieved 27 March 2023.
  2. ^ Borys Musielak (8 December 2020). "Mapping the Polish Game Industry". michuk.medium.com. Retrieved 27 March 2023.
  3. ^ Nikola Đorđević (15 February 2021). "Taking gaming seriously has paid off for Poland". emerging-europe.com. Retrieved 27 March 2023.
  4. ^ Nhx Tingson (21 May 2020). "CD Projekt Surpasses Ubisoft as Europe's Most Valuable Game Company; Devs Talk About The Witcher 3's Open World Success". techtimes.com. Retrieved 27 March 2023.
  5. ^ "Poland is Leading the Way of Gaming Industry. How?". study.gov.pl. Retrieved 27 March 2023.
  6. ^ Nikola Đorđević (14 October 2020). "Why gaming is set to become Poland's national brand". emerging-europe.com. Retrieved 27 March 2023.
  7. ^ Rutkowski, Marszałkowski & Biedermann 2021, p. 7.
  8. ^ Rutkowski, Marszałkowski & Biedermann 2021, p. 37.
  9. ^ Rutkowski, Marszałkowski & Biedermann 2021, pp. 38–39.
  10. ^ a b c Koper, Anna; Kahn, Michael (2020-01-23). "From Communist-era roots to cash cows: Poland's gaming industry takes on the world". Reuters. Retrieved 2022-05-12.
  11. ^ "The most popular eSports games in Poland". Polish Gamers Observatory. 2021-01-19. Retrieved 2022-05-12.
  12. ^ Rutkowski, Marszałkowski & Biedermann 2021, pp. 7–8.
  13. ^ Rutkowski, Marszałkowski & Biedermann 2021, p. 10.
  14. ^ Rutkowski, Marszałkowski & Biedermann 2021, p. 21.
  15. ^ Kraków, Kafkadesk (2019-10-29). "Poland is now fourth largest exporter of video games in the world". Kafkadesk. Retrieved 2022-05-12.
  16. ^ a b Đorđević, Nikola (2020-10-14). "Taking gaming seriously has paid off for Poland". Emerging Europe. Retrieved 2022-05-12.
  17. ^ Tilles, Daniel (2020-06-18). "Poland puts computer game "This War of Mine" on school reading list". Notes From Poland. Retrieved 2022-05-12.
  18. ^ Lewandowski, Marcin (2020-12-22). "Poland's thriving video game industry is ready to step out of CD Projekt's shadow". Notes From Poland. Retrieved 2022-05-12.
  19. ^ a b Đorđević, Nikola (2021-02-15). "Why video gaming is set to become Poland's national cultural brand". Emerging Europe. Retrieved 2022-05-12.
  20. ^ a b LeBlanc, Wesley. "The Witcher 3 Has Sold More Than 40 Million Copies, Cyberpunk 2077 Surpasses 18 Million". Game Informer. Retrieved 2022-05-12.
  21. ^ Pitts, Russ (16 July 2014). "From Dead Island to Dying Light". Polygon. Retrieved 2022-05-12.
  22. ^ a b "Dying Light 2: Stay Human sales top five million in one month; Dying Light 1 tops 20 million". Gematsu. 2022-04-22. Retrieved 2022-05-12.
  23. ^ Taylor, Haydn. "Frostpunk sells 1.4m units in first year". GameIndustry.biz. Retrieved 2022-05-12.
  24. ^ "How Epic's buyout freed People Can Fly to bring straight-up shooters into the 21st century". Edge. August 13, 2013. Archived from the original on August 15, 2013. Retrieved March 27, 2023.
  25. ^ cdaction.pl (June 24, 2020). "Green Hell: Sprzedano już milion sztuk polskiego survivala". Archived from the original on October 17, 2020. Retrieved March 27, 2023.
  26. ^ Milosz Szubert (May 14, 2021). "House Flipper Reports Great Sales Figures". www.gamepressure.com. Gamepressure. Archived from the original on June 21, 2021. Retrieved November 22, 2023.
  27. ^ Prescott, Shaun (May 20, 2021). "More Outriders games are likely thanks to 3.5 million players milestone". PC Gamer. Retrieved 2022-05-12.
  28. ^ Franzese, Tomas (16 February 2018). "Sniper Ghost Warrior 3 Surpasses 1 Million Copies Sold as CI Games is Significantly Downsized". Dualshockers. Retrieved 27 March 2023.
  29. ^ Taylor, Ivy (2019-05-28). "Superhot passes two million lifetime sales". GamesIndustry.biz. Retrieved 2022-05-12.
  30. ^ Hayden, Scott (2021-02-25). "'Superhot VR' on Quest Surpasses 1 Million Units Sold, Quest 2 Sales Outperform All Platforms". Road to VR. Retrieved 2022-05-12.
  31. ^ "Our new game, Witchfire". The Astronauts blog. December 8, 2017. Retrieved March 27, 2023.
  32. ^ Lee, James (2008-10-31). "The Witcher hits 1 million sales". GamesIndustry.biz. Retrieved 2022-05-12.
  33. ^ Dutton, Fred (30 May 2012). "The Witcher 2 sales top 1.7 million". Eurogamer. Gamer Network. Retrieved 2022-05-12.
  34. ^ "Aidem Media's official website". www.aidemmedia.pl. Archived from the original on March 31, 2018. Retrieved November 29, 2023.
  35. ^ Michael Thomsen (November 13, 2021). "The Polish Simulator Company Gamers Love to Hate". Wired (manager). Condé Nast. Archived from the original on December 5, 2022. Retrieved November 22, 2023.
  36. ^ Evgeny Obedkov (April 5, 2023). "Game World Observer's publications for PlayWay". Game World Observer. WN Media Group FZ-LLC. Archived from the original on November 23, 2023. Retrieved November 23, 2023.
  37. ^ Ollie Reynolds (September 14, 2022). "Why Settle For One 'Front Mission' Remake When You Can Have Three?". Nintendo Life. Gamer Network. Archived from the original on October 1, 2022. Retrieved November 22, 2023.
  38. ^ Brian Richards (July 22, 2023). "Forever Entertainment teases new remake announcement for 2023". nintendoeverything.com. Nintendo Everything. Archived from the original on August 1, 2023. Retrieved November 22, 2023.
  39. ^ Rachel Weber (September 29, 2021). "Gas Station Simulator has taken over Steam and my life". GamesRadar+. Future plc. Archived from the original on February 4, 2023. Retrieved November 22, 2023.

Bibliography

  • Rutkowski, Eryk; Marszałkowski, Jakub; Biedermann, Sławomir (2021). The Game Industry of Poland — Report 2021 (PDF) (Report). Polish Agency for Enterprise Development.
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